I did a thing.
Pardon the low resolution wood!
Last weekend’s exercise, crates and barrels and cones, oh my!
Models made in Maya, Rendered in UDK
My head canon for Cecil is actually just Tom Hiddleston.
Something I did about a year ago when I first started to learn 3D. I was also playing a lot of Portal 2 at the time.
This weekend I was chatting with a friend and the topic of modeling bolt cutters came up. Having never made one, I thought I’d give it a try.
Modeling took about 1-2 hours, but texturing/learning how to make metal took at least another 2-3 hours! (and I didn’t even do anything fancy!)
Modeled in Maya and rendered using Mental Ray
Done for the time being. There’s a few thins I’d love to go in and fix at some point, but for now, I’ll see what the instructor has to say about my final project.
There’s a lot I want to do to this that I simply don’t know how yet. Foliage. Better lighting and shadows are two examples.
Still, I’m learning a lot! I think I’ll try a car next…
Something I’ve been working on over the last few weeks. It’s for a class I’m taking through CG society. I’m hoping to get a turntable done sometime this week.